This is a game I originally built in 2 afternoons during a slow period at work. We were publishing ActionScript 2 those days so the code was out-dated. A late night hour here and there and “wa la” I had a new engine built in AS3. I would not have returned to this game had it not been for my new interest in AIR and that an old workmate from then said “he and the others used to play that game all the time.” So, here it is! The first release has 10 levels (9 and 10 are likely unbeatable with my latest updates), 4 different enemy types, saved game states, optional virtual joystick and lots of random interactivity… which means no 2 games are ever the same. I think the real challenge will be to beat the game with both sets of controllers since they offer considerably different game play.
While contemplating the new iteration of this game I thought to myself “I’ll need mid-level screens, how boring will it be just to show text!” So I started snooping around the web looking for artistic inspiration and I happened across Jarod Lenz Erwin. Being a fan of sci-fi/fantasy illustration (my mom’s fault, an amazing artist, she used to get Heavy Metal magazines when I was a kid), I immediately liked his work. He had some sketches I found (he probably whipped them up in 2 seconds each) so I asked if I could use them in my tank game. What a find! So grateful I am Sir Lenz.
I am asking purchasers to get involved by having them submit level designs and if I like what I see (hopefully not just a bunch of gross pictures of nether-regions) I will build the submission for TurboTank.
Keep a look out, I just may publish a “lite” version so visitors here can give it a test run.





